the+Illusion+of+Depth

the Illusion of Depth - Perspective This page gives you the 7, count 7 examples that make up the ILLUSION OF DEPTH,epth,pth,th (echo)

http://mhsartgallerymac.wikispaces.com/the+Illusion+of+depth Please refer to the gallery

Rules to achieve the illusion of depth

1 Overlapping-egyptian

2 Shading

3 size and scale-egyptian

4 Perspective, (defined below) 1, 2 or multi pointand or Aerial perspective. Perspective is a mechanical or freehand method for drawing 3 dimensions.

*Foreshortening is also a form of perspective. It is based on an extreme point of view.

5) Value changes

*As objects recede they lighten in Value (atmospheric perspective, Leonardo da Vinci).

*As objects recede detail is harder and harder to see.

*As objects advance Value gets more intense.

*As objects advance details become clearer..

6 Position upon the picture plane-Chinese

The higher things are placed in the picture plane, the farther away they appear to be.

The further down on the picture Plane, the closer they seem.

7 The inclusion of Background, middle ground and fore ground.


 * The Illusion of Depth ** can be defined as the illusion of ** space ** or depth (3 dimensions) produced on a flat, 2 dimensional surfaces, also called ** the picture plane **** . **

*Perspective is a mechanical device for obtaining the illusion of 3 dimensions. It began roughly around 1300 to 1400, also the time of the Renaissance. Think Giotto Leonardo, Botticelli

*Perspective creates two types of space. ** Deep ** and ** shallow space. **

Examples of Perspective

*Perspective ’ s, "real authentic" name is linear perspective because of the use of converging and receding lines. Think Math.


 * Perspective has several componets
 * 1 point
 * 2 point
 * 3 point or multi point
 * airel Perspective
 * Foreshortening


 * Perspective must have A horizon (outside) or eye level (inside) line and Vanishing points on this line.

> > Converging lines **will Create the depth of an object.** > > > Notice the position of the skulls in this Cezanne. It has all three grounds. This Van Gogh has only back and fore grounds. Except for value it almost seems flat.
 * For 1 point perspective you need a horizon line or eye level and a vanishing point. These establish your point of view **
 * ** Converging lines ( Lines from the object back to the Vanishing point). converging lines are parallel. Think train tracks in to the distance. **

One Point Perspective

Above is a one point perspective painting. It may have been done using a primitive form of projection. This painting also uses one point perspective but on people as well as buildings.


 * With one point Perspective your point of view is frontal with a view of possibly one side AS SHOWN BELOW **

Geometric shapes have paralle lines that seem to converge in the distant.


 * Historically Giotto was one of the first artists to see and use perspective. His use was placement High and low and showing expressive moving faces and bodies. He tended to use the picture plane and the grounds, fore, back and middle grounds. He stressed giving the illusion of movement and emotion to his paintings and Altars. **

Two Point Perspective > ** With 2 point perspective the point of view is angled or quartered You see from an angle or corner. ** > >
 * ** For 2 point perspective you need the same items as one point, the difference being 2 points placed on the horizon or eye level line. **




 * A 2 point mechanical drawing**
 * Vocabulary - Must learn **
 * eye level **
 * horizon line **
 * vanishing point **
 * one point - works off a flat front, One point on Horizon **
 * two point - works off of an angled front **
 * Two points on the Horizon **
 * multi point multiple points. **
 * birds eye view, seeing the tops of things **
 * worms eye view - seeing the bottoms of things **

See Ron Davis in Gallery

Items to explore - Create 4 different versions of the same letter using some perspective techniques.

Check out some graffiti scripts

Take an existing word and re style it.

Ed Ruscha

Ed Ruscha